Published in CST Online
Author CSTonline

Editors: Jonathan Evans, Kathleen Dunley and Ernesto Priego Timeline: Deadline for first drafts: 30 June 2021 Initial editorial desk review: 30 August 2021 Peer Reviews due: 16 January 2022 Revised papers due: 30 June 2022 Estimated Publication of articles as they become ready: August 2022 Submissions called for the journal’s Research section (3000-7000 words). For […]

References

A Survey of Comics Research in Computer Science

Published in Journal of Imaging
Authors Olivier Augereau, Motoi Iwata, Koichi Kise

Graphic novels such as comic books and mangas are well known all over the world. The digital transition started to change the way people are reading comics: more and more on smartphones and tablets, and less and less on paper. In recent years, a wide variety of research about comics has been proposed and might change the way comics are created, distributed and read in the future. Early work focuses on low level document image analysis. Comic books are complex; they contains text, drawings, balloons, panels, onomatopoeia, etc. Different fields of computer science covered research about user interaction and content generation such as multimedia, artificial intelligence, human–computer interaction, etc. with different sets of values. We review the previous research about comics in computer science to state what has been done and give some insights about the main outlooks.